Hold down fire button to charge, release to fireĭoes not automatically start charging when zoomed Shots leave a dim, clear line behind them On wearer: reveals locations and health of team buildingsĬritical hits are guaranteed for headshots On wearer: reveals locations and health of team players 50% metal cost when constructing or upgrading teleporters Press your reload key to teleport to your spawn or your exit teleporter +5% move speed for each level of an active teleporter +4 health gain per second for each level of an active dispenser No construction hit speed boost reduction Reflected projectiles gain a small fire particle effectĪfterburn damage will reduce Medi Gun healing and shield resists by 20%Įxtinguishing allies will heal you +20 HP Reflected projectiles sets opponents on fireĪlways deals 10 seconds of afterburn damage Push enemies back when you land (force and radius based on velocity) +25% damage to all other players directly connected via healingĭamage transfers to all players connected by Medic beamsĭeals 3x falling damage to the player you land on Healing is unaffected by crit or minicrit multipliers On wearer: 40% of fire damage dealt is received as healing On wearer: deals 3x falling damage to the player you land onĢ00% increased air control when blast jumping 75% reduction in push force taken from damage On use: Relocate to a new position at the cost of 10% ÜberCharge On use: Become ÜberCharged for a short time at the cost of 10% ÜberCharge Overclocked buildings can be identified by a particle effect +35% move speed to teleported players for 10 seconds User is marked for death while spun up, and for 3 second after While deployed: sustains a ring of flames This weapon will reload automatically when not active Unable to carry the intelligence and the PASS Time JACK On wearer: deals fatal damage to the player you land on 100% explosion self-damage vulnerability This weapon cannot mark for death another Pyro If the target is extinguished the mark is removed On hit: target is marked for death for 15 seconds Speed changes as 3.75Hu/s at 5hp intervals Move speed will stop increasing at 180hp and 300HU/s Move speed will stop decreasing at 100hp and 240HU/s On wearer: Move speed is decreased as user is injured The same weapon model is used for seamless integration and to eliminate custom file downloading. By equipping any of the weapons shown below, the new functionality would automatically be in effect. It aimed to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes. Project Beta was TF2Tightrope's main venture.